Showing posts with label GBA. Show all posts
Showing posts with label GBA. Show all posts

Saturday 27 February 2016

Mediaholics Review: Pokemon Generation 1 review

... /Episode 0 of the podcast... we're working on it...
We wanted to be, the very best, like no one ever was. To catch them was our real test, to train them was our cause. Now after 20 years, two critics, who are barely any older then the franchise, analyze Pokemon Red, Green, Blue, Yellow... Fire Red, Leaf Green, the tcg, the anime and pretty much anything Generation 1. How well does it hold up after 20 years, 16-18 main series games and more.

Monday 13 July 2015

Kirby's Adventure: Please understand: one of the rare time the bad guy isn't the bad guy

While Dawn of Justice is still coming out on Wednesday, I think this takes priority, with what has happened. I'm not going to repeat it here, I'm sure other social network sites will do just as good of a job without me. Instead, I want to do what I did for Robbin Williams last year again, but with something that, while I have a lot of experience with the series, not so much its opening titles, something that is actually quite common for me. One of Iwata's early games (in terms of producing), Kirby's Adventure for the NES.

Now, like a lot of NES games, you're not going to find the plot in the game itself, this was due to size limitations and back then, even still to this day, gameplay takes priority over plot. I'm quoting this from a wiki so this may not be the exact lines from the instruction manual (remember those?). "In the beginning of the game Kirby awakes to find that all of the citizens of Dream Land have lost the ability to dream. Before this event occurred, dreams were composed through the Dream Spring and through the Star Rod. Kirby visited the location and found the antagonistic King Dedede swimming in the spring's waters. Kirby eventually found that the Star Rod had been broken by King Dedede, and that he had handed it over to all of his equally evil friends. So, it was Kirby's obligation to seek the lost pieces of the Star Rod by fighting Dedede's evil friends." Short hand though: Dedede broke this, go and fix it. However you'll later find out that there's a reason why. While I would complain that the plot is badly executed in the game itself... I'm willing to cut it some slack as this is a late NES game. The plot's just there to give you an excuse to "be the hero".

Gameplay wise, its interesting to see how the Kirby series started, however at the same time, this hasn't aged well when you consider the later games... well most of them... You see, while Kirby still has access to his powers, a mechanic introduced in this game, you only have access to one move per power, something which will become a problem when you're use to using side abilities of some powers like I am. There's no charge up for some of the powers, the dash attack for Fire is its own power and many others. While its not a complaint against the game, it makes it feel unnatural if you're used to games where the powers have their own sub moves (like Triple Deluxe, the last Kirby game I reviewed, as an example). I would raise it as a problem for more recent Kirby games, however I can't complain too much as it is the first game to have the Copy Powers.

The aesthetics are great for the NES, not as great as some other games in its library, but still up there as some of the best. I love the music in this game specifically, one of the best soundtracks I've herd on the NES, the sprites though... eh. They're ok for the NES, with praise going to the background and animation, its more the design of them, and the fact that some of them are randomly different colours for, what I can tell, no good reason. That's literally my only problem with the sprites.

My one major problem with Kirby's Adventure is, while it may not be the first game, it still suffers from First Game Syndrome, where the end product is fine, its just that later games do the job so much better. If you want to play this though, asside from it being on the eShop, there's also a Game Boy Advance remake called Nightmare in Dreamland so if you are curious, I'd pick them up, just keep in mind this is still an NES game. The game is still fun to play, something that I think gets ignored more often then not when talking about games, I myself maybe guilty of it as well, I don't recall every review I've written word for word.

The review is over, with Dawn of Justice coming tomorrow, and I'll go back to more images for Gravity Falls and onwards. However there are somethings I want to add. This first part I'm quoting from Marissa, which is something she brought up as I was writing this:

"If I were to say anything about Iwata, I remember playing Animal Crossing (GC) and I picked up one of the NES games you could get in the game. It was the only way I could play NES games at the time. My favorite one that I always go back to was Balloon Fight. Little did I know was that Satoru Iwata heavily influenced both of those games. RIP Satoru Iwata, your influence will never be forgotten."

I don't have that kind of memory, I became a Nintendo fan more recently, I have gone on record (if memory serves me correctly) saying that my early gaming experiences were with the PS1 and PS2 more so then Nintendo. I actually learned of him thanks to a magazine I read, the Official Nintendo Magazine for Australia and New Zealand. And its actually thanks to that magazine, which printed its final issue the month before I started the two sites, its because of that magazine that I am where I am today in terms of content production. However, I can thank him for some of my all time favorite franchises from Nintendo, Kirby, Pokemon and Super Smash Brothers, with many more games under his name. Though one thing I find very honorable, even if it was a persona, which I honestly doubt, is the way he was to the public. All the jokes, the smile always on his face, it was a joy to see. Its also, indirectly thanks to him, that I always look for fun in games, in many ways. To me, fun and joy are this mediums greatest factors, what makes the medium an artistic tool. There are very few people in the world like Satoru Iwata, and to me, the world is poorer every-time men like him die. My sincerest condolences go to his close friends and family.

Before I close, there's two thing I want to quote, which is something that I find rather inspiring, and it fits him so well.  

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."

"Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work."

Rest in peace Mr Iwata, I hope your legacy continues to bring joy even after your death, and I hope you enjoy peace, maybe even in the Bubbly Clouds. While I don't know if these are his actual words:




Wednesday 29 April 2015

A video on random tangents, and maybe a review of Pokmeon Mystery Dungeon: Red and Blue Rescue Team

Late last year, someone I met on Twitter asked if she could join in for this review. Now to those who may be asking, "How do you convey two people in a text review?", my answer would be badly/almost impossible if you saw my review of the five Ace Attorney games (trust me, it works better as a script). So, a new solution was made, and what you are about to see is the first ever Video Review on this site.

Thursday 13 November 2014

Pokemon Ruby, Sapphire and Emerald versions: Care for a tropical holiday?

On this day in 1995, I was born. On this same day in 2005, I received what would be the first of many games in this series: Pokemon Emerald version. And it is for that reason why I held this review back an extra day, to coincide with the 9th anniversary of me picking my first starter Pokemon.

Pokemon Generation III was a weird time for Pokemon. A large chunk of its fan base left the series as they thought they were to mature for it or they were "Pokemon'd out" due to the last two generations, while at the same time, a brand new wave of fans started to play the series. If you ask any older Pokemon fan, they'll tell you they either came in during the hype of Pokemon Generation I, or during Generation III more often then not. There were people who hated Generation III during its prime, but what about 9-11 years later? As with all my reviews, no nostalgia goggles here, time to pick apart Pokemon Ruby, Sapphire and in particular, Pokemon Emerald version.

As with Generation I and II, the formula for completion is still pretty much the same: Get starter Pokemon, defeat 8 Gym leaders, stop people who are trying to do evil things, defeat the champion and congratulations, you're done. However there are a few new things to this (for their time) along with gameplay that newcomers would find archaic. This is the list of new features from Bulbapedia:

Wednesday 26 March 2014

Nostalga, feeling older then you actually are.

Unless you were born in the new millennium (and even then that's pushing it), I'm pretty sure everyone has had a moment when you suddenly feel older then you actually are, normally if you witness a anniversary of something you saw at the beginning if its life. While I'm sure it feels worse the older you get, for me at least, as someone who's 18 years old, it's a weird feeling knowing that the games you played, the shows and movies you watched are being classified as retro. I have very fond, memories of playing Nintendo 64's at restaurants and even my Primary School's before school care service when I was younger, playing Super Mario 64, Mario Kart 64, Star Wars Pod Racer and Pokémon Stadium 1 and 2. Playing Crash Bandicoot 1, Spyro the Dragon 1, The amazing Spiderman, Atlantis the lost empire and Tomb Raider on my family's (specifically my father's) PlayStation 1, having to swap Memory cards when needed just to find my save files, along with the Need for Speed Underground games, Burnout 3 and the early LEGO games on the PlayStation 2. These are memories ingrained into my head, memories that are so strong that I can pick them up again 20+ years latter and still play it like the last time I played it was yesterday. It is because of those games that I remember the consoles controller's layout off by heart, to me, all the buttons on them are exactly where they need to be. I still remember the original Beyblades (I went to a Beyblade Tournament myself, when it was almost impossible to learn how to play Yu-Gi-Oh because the first season barely resembled the card game (I know this from experience). When Tamagotchi's were physical things and not apps, Scannerz were around and you had kids in shops scanning everything with a barcode (I might have been one of them...) when rumours were spreading about the mythical E-Reader, the theories of how to get Deoxys and or Jirachi, Mirage Island and more. I know this might be pathetic for readers who are older then me and even for people my age, I don't know what it is, but I always do like reminiscing on those days...

Please let me know if there is anything you like to reminisce about your younger days, what makes you feel older then you actually do when you realise how long its been.

On a non related note, my blog for Super Smash Brothers, Fan Disagreement has had over 100 views, so again, thankyou to all who have actually read the blog and this one as well.

Wednesday 19 March 2014

Case 1: Turnabout defense. A review of the Ace Attorney main series


*please note that I try to keep my reviews G-PG


This is one of the franchises I thought I’d never look at simply because of the genre. But thanks to a few friends of mine, I have played most of the games in the series enjoyed what I played and thought it might be time to look at gaming’s lawyer. The prosecution is ready, the defense is ready, court is now in session for the review of the Phoenix Wright “games”.

The Prosecution’s opening statement: To the keen eye, the “” around games was no accident. Some people struggle to call these games games. These are more visual novels and no matter what you do, you have to play the story out to the end. In the story, you are, for the most part, Phoenix Wright, a defense attorney who, start the start of the series, is starting out and becomes better as the games progress.

“The prosecution calls its first witness to the stand.

The testimony and Cross Examination: Before most cases (the first case in every game is a exception) you have an investigation, or to me it’s a “touch every ware on the screen” mode. While you investigate, you can search the area for evidence, talk to people who are in the room or move to another room, the more complicated the case, the more rooms you have to go through and the more backtracking you have to do. While it isn’t a problem in Duel Destinies, the newest one for the 3DS (at time of review), in the GBA and DS games, you can only progress to a specific area in a specific order, for example, to get to the boat keeper’s house in the first game, you have to go to the lake and to get to the lake, you have to go to the entrance to the park. While it might not seem that bad at first, it quickly becomes very annoying (something I’m glad they fixed in DD). Another issue that is fixed in Duel Destinies is a small prompt on your curser that shows you what you have already investigated and what you haven’t another thing I’m glad they fixed.

“OBJECTION!!!. This conflicts with the script, there is more to this then the witness is telling us”

If you give me a minute, I can explain the next phase

After you have investigated all that you can on a given day, you can begin the trial for that case, what I believe to be the best part of the game. In the trials, you have to present specific evidence at specific points in witness’s testimonies. In the testimonies, you can either question points further or present contradictory evidence, such as an autopsy report if the witness’s statement doesn’t match the report or people’s mug shots if again, the testimony contradicts the evidence. At first, the cases are pretty simple but as you progress through the games, bigger and bigger trials are accessible and require more and more evidence, it becomes a memory game trying to remember what evidence you have used already. The game is a bit vague overall when it comes to finding the contradictory evidence but it makes it more satisfying when you find the right one. The music is always fitting when you find the right evidence as well. As soon as you find the right evidence, the music cuts and a special track will play when the defense points out the flaw which, to me, makes you feel accomplished, as soon as I hear the music cuts out, you often think “Gotcha you lying jerk”. Which leads to another great thing about this, the animations of the characters, while the original trilogy might only have 32-bit sprites, the animations they make are really well done and its always satisfying to see their breakdowns (my favorite being Damon Grant’s from the 5th case in the first game). The sprite reuse can come off as a bit lazy but I’m willing to let it slide as they are still high quality.

“HOLD IT!!! Who are the main characters?”

Again I’m getting to it. Aside from Phoenix Wright, you will also be running into Miles Edgeworth, the main prosecutor, Detective Dick Gumshoe and Maya Fey in the original trilogy, Trucy Wright in the second trilogy, Apollo Justice, The Judge and several other characters that I will leave as a surprise.

“In conclusion your honor, the defendant has told me that he believes that these games are good assuming you’re not looking for any actual game. This review hasn’t covered the Edgeworth games as they need a separate review. It’s a entertaining story that Point and click enthusiasts would enjoy.”

“Then I find the defendant…”

NOT GUILTY And worth playing