Showing posts with label marissa. Show all posts
Showing posts with label marissa. Show all posts

Sunday 6 March 2022

Top 5x2 Hopes for Mario Kart 8 Deluxe DLC Tracks

With Nintendo announcing that new tracks will be coming to Mario Kart 8 Deluxe starting in March, Keybug and I thought it could be interesting to develop a list of tracks that we'd like to see in this run of DLC. Both of us came up with five tracks separately, which is why you'll see some tracks twice. The only rule we had was that they had to be from the games listed in the announcement (not that it was a severe limitation, neither of us have much experience with the Arcade games). For convenience, we've also listed what game the track originally came from in brackets ("(7)" for example means the track came from Mario Kart 7). With that said:

Keybug's #5: Wuhu Loop (7)


For my list, I tried to focus on what the new mechanics in Mario Kart 8 could bring to these older tracks. An outlier in this would probably be Wuhu Loop (also known as Wuhu Island Loop), as there's not much that can be done with it when it comes to Anti Gravity. This circuit is, after all, a loop you're meant to jog in Wii Fit, and Mii's can't walk on the roof. One of the big things to help this track would probably be fixing its broken shortcut, but that should be a given. If you want to practice for the track, though, play Wii Fit. Get some exercise in.

Keybug's #4: Maple Treeway (Wii)


Maple Treeway is just an iconic track to drive through, and there isn't much to improve on it. Sure, you could add anti-gravity to sections of the race, but that may ruin the track's simplicity. The only thing Mario Kart 8 can bring to this track is the HD visuals and audio, which I'd be absolutely ok with. So why fix what isn't broken?

Keybug's #3: Waluigi Pinball (DS)

 
The chaos that could come from anti-gravity in this track. Some say that Waluigi is a chaotic character by nature, and the speed you could get from anti-gravity in the main table and the ball track after the launch could give this a feeling similar to Baby Park. With the added speed, the pinballs themselves could also be given a speed boost, encouraging players to keep the momentum going or be crushed by the giant metal pinballs.

Keybug's #2: Kalimari Desert (64)

 
One of the ways Mario Kart Tour expands its tracklist is by remixing the tracks already in the game, adding new paths and obstacles. Kalimari Desert was always a track that could benefit from such a design, thanks to the train tracks being drivable but risky thanks to the train riding on them. Some people believe that the Tour original tracks could include some of the remixed versions as randomly selected layouts, like Excitebike Arena in Mario Kart 8. If that's true, something similar could work for Kalimari Desert. If that's not possible, making the train track a challenging but very rewarding shortcut, along with adding boosts on top of the train if you manage to land on it with the glider, could also help give this N64 classic some modern touch-ups.

Keybug's #1: Koopa Cape (Wii)


Koopa Cape is a beloved track from Mario Kart Wii and one where you could do one of a few things to bring it up to Mario Kart 8's features. For example, anti-Gravity along the track would be easy, a section in the pipe would be a great fit to keep the speed going, and one along the river could make that high-speed section even more intense. In Mario Kart 7, they cut the pipe in half and filled it with water, including a glider section right before the river. A mix of any or all of these would be interesting to see, but even if they play it safe and keep it close to what it was in Wii, there's still a lot of enjoyment to be found in it.
 
Blaster's #5. Bowser's Castle (Wii)

 
I'll admit there is a lot of bias with my list. While I have played most Mario Kart games (the only exceptions being Super Mario Kart, Mario Kart Super Circuit and Mario Kart Tour). Nostalgia, and me focusing more on courses already well made, rather than thinking about how new mechanics can be incorporated, is what made up my list. While Mario Kart 8's Bowser's castle does come close to dethroning this beast, there's something so satisfying about the half-pipe section with Mecha Bowser shooting fireballs at you, something thrilling about narrowly missing the fireballs as you go from one jump to the next that makes this track so memorable for me. Considering that 8 Deluxe already has three Rainbow Roads (something I would love to expand on, but more on that later), nothing is stopping them from adding in more Bowser's Castle tracks. Plus, it would be more engaging than remaking SNES and GBA Castle tracks.
 
Blaster's #4. DK Mountain/ DK Snowboard Cross (Double Dash/ Wii)


 
"But wouldn't these conflict with Mount Wario?" No, just because something is set on a mountain doesn't mean it'll clash with Mount Wario. While both these tracks are great already, I think Anti Gravity could add a lot to both. In the case of DK Mountain, it may help bring back its lost charm from Mario Kart Wii because while the weight in 8 is even heavier than Double Dash, the speed from Anti Gravity could help with the air time especially on the initial Alpine section of the mountain. On the other hand, it could also lead to some sabotaging, as both Mountain and Snowboard Cross are known for Mushroom based shortcuts over pits; getting an Anti-Grav speed boost right before they make the jump could throw opponents off, giving you the advantage.

Blaster's #3. Maple Treeway (Wii)

 
This is a track I'm torn on because if the theory of these tracks being ported from Mario Kart Tour is true, then this could be a very disappointing track. I love the look of Maple Treeway, both the Wii and 7 versions of the track look great for the hardware, and there's something so relaxing about driving around a tree in Autumn. It has the potential to look gorgeous on the Switch, especially if Wild Woods is anything to go by. However, from what we've seen of Wave 1, the tracks look like a downgrade compared to the details of the first 48 tracks. Perhaps these are still Work in Progress textures, but I could be setting myself up for disappointment if it's indicative of what's to come. Hopefully, we see a return of the rope bridge, and I find it more entertaining than a glider section.

Blaster's #2. Rainbow Road (Wii/ 7)


 
I can't choose between these two. It was pretty hard to narrow it down to five tracks (Sorry, Wuhu Mountain Loop and Airship Fortress), but trying to pick out of these two was impossible for me. I love both tracks for different reasons. They're excellent tracks, just like a good Rainbow Road should be. The deceptively hard turns on the Wii version, driving on and around planets in 7, the beautiful music for both of them, there's very little separating these two in terms of quality, and seeing what can be done for them in 8 Deluxe just makes me more excited for these new DLC packs.

Blaster's #1. Waluigi Pinball (DS)

 



Predictable? Yes. Many people rank this track high on their lists of great Mario Kart tracks, and it's easy to see why. A Kart racing game, to me at least, is at its best when the tracks you can drive on go as far as they can on stylization, letting you move in and around things you never thought would be possible to drive on. For example, a road made entirely of light, a castle flooded with lava, through a giant Maple Tree, and in this case, inside a massive pinball table. Though I think this concept could be improved with a more chaotic pinball table, it doesn't change the fact that this is still a fun track to drive through, and the music used is without a doubt one of the best track themes in Mario Kart. Though I hear people calling the song used in the announcement trailer a remix of Coconut Mall, I struggle to hear it as, at best, it sounds like a cleaner version of the Wii song. Still, if the Mario Kart Band is off the table because of Covid, I would gladly take the Smash Bros remix of Waluigi Pinball. 

 
I want to quickly mention Wario Colosseum from Double Dash, as it's an honourable "sixth spot" that we both came up with, and once, we don't hear many people talk about it. While it's not a track that I've personally played, it looks like a fun track to drive through, and its potential in Anti-grav mode could make it even better. Time will tell if any of these do make it into the game, though.

Wednesday 30 January 2019

Mediaholics Review: Super Smash Brothers Ultimate


Link to video on Youtube: https://www.youtube.com/watch?v=X8hjmLUmjfg

Everyone might be in the game, but we couldn't quite get everyone for the review. Ehh, at least it's the usual two.

Link to the *ahem* "interesting" competitive ruleset: https://twitter.com/ScrubQuotesX/status/1088711432655405056

Wednesday 10 January 2018

Wednesday 6 December 2017

Mediaholics Review: Pokemon Ultra Sun and Ultra Moon



This video was 25 Video and Audio channels, took 15 hours to render, and at least 10 hours to upload (if this was 720p, this would have been 24 hours to upload). I genuinely didn't have the time to fix the mistakes. Lesson learned though, DON'T MAKE SOMETHING THIS COMPLEX AGAIN, ON A LAPTOP!

Wednesday 1 November 2017

Mediaholics Cinema: Transformers 2007 (Bayformers 1)



The cold never bothered him anyway

Shout outs to some of the members of the Transformers Collectors Club Australia with more meme generator knowledge then I have for the pictures.

Saturday 1 July 2017

Hollow Knight Review


                Hollow Knight started as a Kickstarter in 2016. The aspiring indie group Team Cherry promoted a 2D platformer that takes place in a surreal world of insects. The Kickstarter was very successful raising almost $60k AUD (almost 40k USD). Unfortunately I was never there for the Kickstarter itself. I came across the game on Steam, and I also heard of its popularity floating around the internet. I played the game with my boyfriend, us being overachievers and finding ways to clear 100% with our first run of the game.

Sunday 18 June 2017

Mediaholics Podcast Episode 12: Post E3



One whole week of E3 news, and now two people come to talk about it before going to recover from a week of livestreams.

Saturday 13 May 2017

OneShot Review

                
               Imagine waking up in a world where there is no sun, and the worlds only hope is you. All the weight of saving the world being dropped on your shoulders the second you step out of the house. Well, really you’re not the messiah of the world, but it’s Niko, the small cat like boy that you help control. You yourself are actually the god of the world, and you have to help Niko save it.

                The game plays off like your standard RPG maker game at first. Walk around, collect items, and solve puzzles. The puzzles in OneShot are one of the most interesting features in this game. Some of them are sometimes simple, but the ones that stand out can leave you a bit stumped or even amazed. I dare not spoil on what these puzzles are exactly like, but the majority of them involve breaking the 4th wall.

                The world of OneShot has three areas to it, The Barrens, the Glen, and the Refuge. The art and color to these areas are dark, but pleasing to the eye. You can tell which characters come from which area just by their look. Sometimes you can see full pixel art scenes, and they are beautiful to look at. The length of the game is not daunting, but you might have to go through the three short areas another time if you want the full experience.

                Characters in the world are very memorable. Everyone’s personalities flow from their appearance to their way of speaking. I never found a character here that I disliked. If anything, you might be the most attached to the main character Niko, because of all the time you spend with him.


                The game itself is pretty sensitive on how you play it. So sensitive that if you close the game and reopen it, Niko will be worried that you have left him. Just be sure that you don’t close the game when you’re outside, I’m warning you. There are times in the game where you might have to check files in the game’s folder itself, but that is all part of the experience. Don’t be alarmed what the game might throw at you. The difficulty may be easy, but it’s not too forgiving when it comes to choices. Remember, you only have One Shot.

               Overall, OneShot is a really fun experience. I'd say if you're a fan of story based RPG's, it's worth a shot. There's no combat, but the story of the game is one of it's strongest points. The game is available on Steam for you to try out.

Wednesday 4 January 2017

Pokemon Sun and Moon Video Review: Alola!


Link to the video to view on Youtube: https://www.youtube.com/watch?v=-y63LWx6eyY

Kanto, Jhoto, Hoenn, Sinnoh, Unova, Kalos, and now Alola. Sorry for the delay with this one, there were real life family issues that got in the way, and made arranging a recording session impossible. But it is now over, and we're both ready to hit the ground running this year, when possible.  Come sail with us as we travel to the Alola region to discuss Pokemon Sun and Moon.

Saturday 31 December 2016

PSA: Mediaholics Archive, and more videos this week

Probably one of the shortest posts on the site, just wanted to get a few things out of the way.

First: Pokemon Adventures Fire Red and Leaf Green are being delayed to next week. Reason being because...

Second: Wednesday, Sun and Moon review will be here. Still working on editing it, but its on the way.

Third: The Mediaholics Youtube channel just had a big burst of content. The content in question coming from the old channel, and is in a new playlist called Mediaholic Archives, link to it being here: https://www.youtube.com/playlist?list=PL0UmlA10uAY9aHiYFqXS2nG8mFwHhoxsu

Finally: The year summary this year is a video, which is uploading as I write this. It will go live sometime tomorrow, and has in it some plans me and Marissa have for the site and channel during the year.

Encase it wasn't clear, there is more content coming to the channel in the new year, so please do subscribe to the channel which can be found here: https://www.youtube.com/channel/UCIM5kMZw90Ml7zUFOuaLRgg

Thursday 17 November 2016

Wednesday 16 November 2016

Mediaholics Review: Pokemon Generation 2

Five regions down, one more to go before Sun and Moon. Now lets travel back to Kanto, and go a little to the left of some really big mountains. Clearly someone in Oak's staff didn't do their job right.

Link to review (If player isn't working): https://www.youtube.com/watch?v=kZ5pCOkv7uU

Tuesday 15 November 2016

Mediaholics Cinema: Jirachi Wishmaker

Hoenn is where the heart is, and its time for some wishes to come true... now to find Star Cave and Mt Freeze. Oricorio, mind giving us a hand?

Link to video (Should player not work):https://www.youtube.com/watch?v=-WS5IzCcs2w

Wednesday 12 October 2016

Mediaholics Review: Pokemon Generation Six


Link to video should it not work (Update your video player iOS and Android users): https://www.youtube.com/watch?v=A2ZYILk3yUw

No I'm not going to quote the lyrics of the anime opening this time, have you heard them? The three English ones for gen 6 suck.  The Mediaholics Pokemon World Tour continues as we travel to France... I mean Kalos. Excuse the coughing though.

Music credits go to FL Remix, Mixeli, Mewmore, GlitchxCity,  and Kamex. Go check out their channels, as they do great remixing work.

Song names and remixers:

Battle! Kalos Gym Leader: Pokémon XY & Z [Orchestral Remix]
FL.Remix

Pokémon X & Y: Elite 4 Battle Music Remix
FL.Remix

Pokemon XYZ Music: Ash-Greninja Theme
Mixeli

Mewmore / 'Lisia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Zinnia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Battle Zinnia' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Lumiose City' (Remix) from Pokémon X and Y
Mewmore

Hoenn Battle Frontier Brain Remix v.II
GlitchxCity

X and Y Champion Diantha Remix
GlitchxCity

Pokémon R/S/E - Vs. Steven Remix
Kamex

Pokemon X and Y - Vs. Lysandre Remix
Kamex

Pokémon ΩR/αS - Wally Battle Theme Remix
Kamex

Pokemon X and Y - Battle Vs. Diantha Remix
Kamex

Super Mystery Dungeon Lush Forest Remix
GlitchxCity

You can find the Generation I review here: https://youtu.be/gsKSSXWfzQg
You can find the Generation V review written by Blaster (because he was the only one he could get in contact with that has either played the game, or has a more balanced view of the game) here: http://mediaholicreviews.blogspot.com.au/2016/09/pokemon-generation-5-what-many-dub-as.html

The Generation IV review can be found here: https://youtu.be/D1fHScrSgmQ

Wednesday 28 September 2016

Mediaholics Review: Pokemon Generation Four (Video)


Direct link to video: https://www.youtube.com/watch?v=D1fHScrSgmQ
Fun Fact: This image was one of Blaster's first desktop backgrounds on his school laptop

"We will be heroes, we can change the world if we try". We will stand up, for what is right, we will be brave, we're ready to fight... No point finishing those two as we still have 3 more generations to do by the end of the year. Because we can't stop talking about Pokemon, its time for the Mediaholics team to talk about Pokemon Generation IV, on the day it was originally available in Japan. How well does the first move to 3D and the jump to the Nintendo DS hold up 10 years later (no joke) and how does "It all [come] together"

You can find the Generation I review here: https://youtu.be/gsKSSXWfzQg

You can find the Generation V review written by Blaster (because he was the only one he could get in contact with that has either played the game, or has a more balanced view of the game) here: http://mediaholicreviews.blogspot.com...

Monday 29 August 2016

Mediaholics Cinema: Jem and the Holograms Episodes 1-5


 For those who can't see the video, link to it is here: https://www.youtube.com/watch?v=OjW3I4tHpXQ

Welcome to the Mediaholics Cinema. Tonight, we are airing the first five episodes of Jem and the Holograms. Why? Because we hate ourselves and want to put more effort into learning about the franchise then the movie team did for the 2015 movie. Do note, THIS DOES NOT SHOW THE ORIGINAL EPISODES. This is a commentary on them.

Monday 21 March 2016

Zelda Week: Legend of Zelda: Wind Waker

And you thought Pokemon had too much water


In a convention called Space World in the year 2000, a few Gamecube tech demos were released. One of these showed Link and Ganondorf sword fighting. Fans speculated that this is a demo to a brand new Zelda title for the Gamecube. Not too long after, another tech demo was shown in Space World, 2001. It was shown with Link in a new cartoonish style. The fans were confused about the cute art style of Link in this tech demo, and not the darker tone of the Space World 2000 tech demo. Fans at the time were afraid that every proceeding Zelda title was going to be in this style.

Although some, as well as myself, don’t mind the different cell shaded cartoonish style. I find it rather refreshing. As with most new Gamecube titles, it showcases the power of the Gamecube, although does it pretty well. The water physics for the ocean move up and down simulating waves. The grass moves with the wind. Not to mention that the entire overworld map is just one expansive area with no walls. You can loop around the map as if it were on a globe.

The story of Wind Waker is you as Link setting off on a journey to save your sister Aryll from a demon bird. After you meet the pirate girl Tetra and her crew in a fateful encounter, you set off to save your sister as well as some other characters you meet along the way.

Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.

This game’s main mechanic besides seafaring is the titular wind waker. The main draw of the wind waker is, big surprise, that it controls the direction of the wind. Though it’s pretty fun to play with combined with the deku leaf item that lets you sail with the wind to reach places you wouldn't otherwise. Another small mechanic is that you can use enemy weapons against them which is really fun. It makes the first staple stealth section of this game more bearable.

The typical theme of sidequests are apparent in this game as with every Zelda title. Of course almost every island has a little sidequest, as well on main islands. Although, the biggest sidequest is the Triforce pieces. There are 8 Triforce pieces as well as 8 Triforce charts (3 charts in Wii U). It costs roughly 400 rupees each to get each chart deciphered. This and the sailing is why some people call this game very tedious. Again, Wii U version accommodates this for the fewer charts. Also considering the fact that this sidequest is only for 100% you’re not missing much if you are casually playing the game for the story.


Before we finish I should mention Tingle. Yes, that weird fairy guy, although he gives you something useful if you have a Gameboy linked to the Gamecube. The Tingle Tuner is a Gamecube exclusive item. It almost acts as a Wii U pad. You can spend rupees for small power ups that help you throughout your adventure. You can write on your map, drop bombs, get potions, ect. It’s basically a mobile shop, which is pretty nifty. Although this is exclusive if you have a Gameboy link cable with a Gameboy Advance, so not a lot of people actually use it. If you can get it, good for you since it’s a really helpful item. This feature was replaced in the Wii U version in favor of the Tingle Bottle, which is just Miiverse compatibility. Tingle Bottles wash up on random islands depending on where you post it which display Miiverse posts. Fun, although clearly not as useful as the Tingle Tuner.

So at this point you’re probably wondering which version do you want to play? Well, I personally play Wind Waker on the Gamecube just because I have it. Of course the Wii U version has gamepad functionality so it’s easier to swap items. The Wii U version fixes a lot of complaints, thus making the game easier to pick up. A full list of changes from Gamecube to Wii U can be found [here] if you are interested. Overall, I’d say get the Wii U one if you want an easier time. Get the Gamecube one if you want authenticity, and have access to the Tingle Tuner.

Overall this game is pretty amazing. The expansive Great Sea makes this game feel huge. Exploration is a key part, and they do this fantastically well. The game looks beautiful on both versions for their respective hardware. Even if you’re not a huge fan of the Zelda series, this is a great game to start out with.

-Marissa (keybug55)


Monday 7 March 2016

Mediaholics Podcast: Episode 2


Download the mp3 here: https://mega.nz/#!5gdABBaQ
Episode 2 of the podcast, once again, sit back, relax, enjoy for we have new topics to discuss like:

The last two Nintendo Directs
Headmasters and Titans Return
Legends of Everfree
Reboots and the Powerpuff Girls
Critiquing the trailer for the new Ghostbusters, probably leading to one of us getting labeled a sexist
And more in detail.