Showing posts with label xboxone. Show all posts
Showing posts with label xboxone. Show all posts

Wednesday 28 November 2018

DCember Prologue; Lego DC Supervillains:Well, at least I'm not smelling corporate bias?

It is no secret that I hated Lego Marvel Superheroes 2. I personally found it a slog to go through, the DLC was broken, the over world wasn’t fun to travel through, the levels got shorter as I went through, and even at the 100% mark, I never really felt satisfied with the experience. I got so mad at the experience that I was genuinely considering not getting another one, and became extremely cynical towards DC Super villains. Against my better judgement, I picked up DC Super villains thinking that, at the very least, it would be a good review for this week, seeing as most of, if not all of next month’s content is going to be focused on DC. Was I wrong to be so overly cautious? In a word: No. It’s times like this when I’m glad I don’t do number scores or submit reviews to Metacritic and the like, because I’d probably piss someone off at WB for this, not that it matters, I don’t get review copies, and any ad space they may get here is through Google, not me.




Wednesday 22 November 2017

Sonic Forces: Apparently I am doing this alone

Relax, I'm not going to compare it to Super Mario Odyssey. Too many others have, I want to be somewhat original here.

Well, time to see if my thoughts on the game are still as high as they were when it was announced, huh? Back in that awful livestream when Sonic Mania was announced, Sonic Forces was also teased, and I remember saying I was looking forward to it (proof of that being in the Podcast episode with Marcus talking about the event). As time went on though, that excitement was quickly draining. The first big sign was how much of a promotion Mania was getting by comparison, and even after Mania was released, the promotion never really seemed to be there for Forces. In fact, I wasn't seeing any excitement for the game aside from the memes with the Avatar, and the cross promotion with Hooters of all things (I still don't get that either). If anything, most of what I was was negativity and hate, at least from what I saw. Is it really worth it now that the game's out? Well...


To start with the plot and, I know this is going to sound weird, but while the story is awful, the writing is solid overall with some great lines. The overall story is garbage and one of the worst Sonic stories because the tone is all over the place. What do you think of when you get a story that's about a rising revolution to take back the world from evil? Was your answer "anthropromorphic animals saying cheesy one liners that kill the grim tone the story is trying to do"? No? Well too bad as that's what's here. While that isn't a bad thing, as the character writing is some of the best the series has ever had, it just doesn't work in this setting at all. Sonic and co are on point with great writing in their dialogue, but that can lead to bad payoffs. For example, the little promotional material given was trying to build up Infinite as something mysterious. Wanna know his backstory? He was a hired thug that Shadow beat up and got pissed off. "Sonic was being tortured for six months", yet has Sonic act like nothing ever happens once we see him again. Heck, you know how the game was promoting the return of Metal Sonic, Chaos 0 and Shadow as villains along with that red guy for Sonic Lost World? Well, Chaos 0 and Shadow are beaten up in cutscenes, you only fight Metal Sonic, Infinite, Eggman and that reg guy from Lost World. It feels underwhelming by every stretch of the imagination due to the shifting tone.

In terms of gameplay, while I had fun with the levels overall (oh primus that Casino Level as Classic Sonic is awful), it still felt unrewarding, like the levels are just hitting their stride once they end. A lot of the Metropolis (no not that one) levels are really fun to play through along with the ones on the Death Egg for Modern Sonic and the Avatar, but I don't get the satisfaction from them that I got from something like Rooftop Run, Empire City, Starlight Carnival, and more, and that's with all the collectibles as a large chunk of the red rings I was finding without even trying, though there was an unhealthy mix of "ok, how the hell was I supposed to think to do that?" to get them. In terms of a gamplay break up. Classic Sonic and Modern Sonic do still play almost as they did in Generations. However there are some control changes (why is jump and homing attack mapped to the B button?!) and Classic sonic actually feels worse to play here then he does in Generations. I don't know if that's the level design, or an engine change, but I can't even say "No, he doesn't have the same "physics", but he's still playable" because he feels clunky and in levels like "Not Casino Night", I get genuinely angry at the game because I know Pinball physics (I like playing Pinball games ok?), and that felt awful. Shadow plays close enough to Modern Sonic that I think there should be a Shadow mode in boost formula going forward, as for the Avatar, like the Werehog, it was fun, but not needed.


The Avatar plays as a Modern Sonic without the boost and a few extra tricks. Which is fine as the new tricks lead to some interesting level design. The Grapple acts as both your homing attack and a way to use grapple points which sometimes leads you to new paths, while the Whispons let you use Whisps to attack and provide ways to get to new paths and secrets, along with new ways to defeat enemies. Only problem is that there's little reason to swap the weapon around. I just stuck with the Electric Whispon unless I needed to swap. The Character Customization is also solid with lots of combinations, but I found one specific limitation (combining chest and back as just "Body", meaning I couldn't wear a shirt and a backpack as an example) annoying while the UI quickly became a mess. There were times where I wanted to see the brand new stuff I got to quickly add, but lost the item in the mess of gear. I personally didn't notice if there was a way to sort gear into "new acquisitions" either which didn't help. Honestly the only reason why I think the Avatar isn't needed is the Avatar itself. I'd have preferred the gameplay be given to a character with a personality, like Tails. I can say that with some certainty because the Modern Sonic and Avatar levels just scream "Modern Sonic and Modern Tails gameplay".

Presentation is another mixed bag honestly. Visually, the game looks great on the surface, but some individual animations look really stiff, and these animations aren't easy to miss either. Worst offender for me is Shadow in the scene where the two armies clash. Soundtrack is a similar situation where some are good, but nothing's great, and even Fist Bump is just kinda "ehh" at best (I really hate the way its structured honestly). To be honest, overall the soundtrack felt like white noise. It was there, but it just there, it never stood out. I'm listening to the soundtrack as I write this and even on its own, it doesn't stand out, and I wish I didn't have to say that about a Sonic soundtrack.

 In fact, "ehh: is probably the best way to describe the experience overall to be honest. Nothing absolutely stands out, what good bits are in the game finish too soon, and the bad bits are abundant. Forces is not the worst Sonic game. Nowhere close to 06 or Boom. However it is the worst boost formula Sonic game beyond a shadow of a doubt and it shows the biggest problem plaguing Sonic Team right now, a lack of trust in their ideas. While I'm not going to compare the game to Odyssey. I will compare it to Mania. When you break down the differences

Sonic Mania: 2D game that plays like the original games with new levels and older levels getting new geometry, with a story akin to the older games where its there, but not the center of attention.

Sonic Forces: 3D game that plays like Unleashed with the 2D gameplay of Generations, and a avatar that's a watered down of the main 3D gameplay with extra gimmicks, and Shadow who's another slightly watered down of the core 3D game, with a story that feels more like a focus, but with nothing making it crucial to the game.

Notice how Forces sounds more complicated, more scrambled? There's no focus because instead of sticking to one idea, and designing ideas that compliment that one idea, they just threw everything in and hoped for the best. And it didn't work. At all. I get that a part of why this game feels rushed was the development of the new engine. But at the same time I don't see that as an excuse, because Unleashed was the debut of a new engine and that game felt complete, like it wasn't rushed at all. Here, they had to patch in Super Sonic, and even then he's still unobtainable in the game. If the engine was going to take that long to make, why not start making the levels in the old engine and then port them to the new engine to finish them? When a game four years in development still feels rushed, there's a big problem. From where I sit, Sonic Team needs fresh blood, and a focus. I don't care what that focus is. But Sonic needs to find something to stick to, to refine, to improve. Sonic needs an identity in the 3D space, or at least an identity at all. I don't want 3D development on Sonic to stop, but it does feel like a possibility based on how well Mania did, and how badly Forces is doing by comparison. Now, while myself and Marissa play Pokemon Ultra Moon (neither of us started playing Ultra Sun...), some smaller projects in the meantime. Such as Machinima's Combiner Wars, because I'll cash in on that Titans Return cross promo.

Friday 22 September 2017

Mediaholics Review: Sonic Mania


One big mascot platformer return to form, at least one more to go. Bubsy's... debatable if he counts. And Look! WE'RE DOING A VIDEO REVIEW ON SOMETHING THAT ISN'T POKEMON!!!

Wednesday 8 February 2017

Shantae 1/2 Genie Hero: Time to dance

Time to do a follow up to the first impressions post, which you can find here: http://mediaholicreviews.blogspot.com.au/2016/12/opening-impressions-shantae-12-genie.html . This isn't going to be too much longer, mainly because it turned out I was actually further into the game then I thought I was. I haven't gone back yet to do a New game plus run yet, as unlike Fire Emblem fates, I'm letting it simmer a bit before going back to it. So, care to dance through the danger?

Wednesday 21 December 2016

Opening Impressions: Shantae 1/2 Genie Hero

Did this literally just come out? Yes. Did I back it on Kickstarter? No. Why am I doing this now? Because I haven't had the time to do the impressions I promised last week, going to do a Christmas review on Sunday, and was playing this on my Vita on the train ride to and from work today, so I have it on the mind. Lets do this!

Wednesday 21 September 2016

LEGO Dimensions: Who be th' bad guy in 'tis again?

If ye don't like th' scurvy pirate shout, thar be a version 'o 'tis review in normal English here: http://mediaholicreviews.blogspot.com/2016/09/lego-dimensions-who-is-bad-guy-in-this.html
'tis was also a direct copy paste from 'tis site here: http://postlikeapirate.com/ due to 'tis bein' more 'o a gag, so excuse any weird spellin' from th' tavern. I did give a go' 'n catch all 'o them. Now onto th' review savvy. 


No seriously, who? thar be someone tryin' to reconstruct th' multiverses 'n rebuild them in his own image, but we break a lot 'o thin's in these games, th' golden rule be "If it's made 'o LEGO, it can be destroyed" after all. Though then again, 'tis be th' opposite extreme to th' LEGO movie, which was all 'bout followin' instructions to th' letter 'n killin' imagination...  
"Totally not gettin' 'tis when it comes out, what would ever gift ye that idea..."

LEGO Dimensions: Who is the bad guy in this again?

Very quick, before going on as this is before the joke of the title, while late, in the spirit of Talk like a Pirate Day, there is a version of this review in Pirate that you can see here: http://mediaholicreviews.blogspot.com/2016/09/lego-dimensions-who-be-th-bad-guy-in.html

No seriously, who? There is someone trying to reconstruct the multiverses and rebuild them in his own image, but we break a lot of things in these games, the golden rule is "If it’s made of LEGO, it can be destroyed" after all. Though then again, this is the opposite extreme to the LEGO movie, which was all about following instructions to the letter and killing imagination...

"Totally not getting this when it comes out, what would ever give you that idea..."

Wednesday 15 July 2015

First Impressions: Shantae 1/2 Genie Hero: *Insert obvious music refference here

Last post of this marathon. Remind me not to write these one after the other.

This is a series I've only recently herd of, even though it dates back to the Gameboy Colour. With my interest in Metroidvania's growing as I go on (still yet to actually finish a Castlevania, though my Metroid counter is at... one... again, new interest), new games have been appearing more and more in my feeds, one of them being this series, and with a new game being successfully kickstarted, thought I might as well throw this in while we were at it today, so: Shantae Half Genie Hero.


First Impressions: Need for Speed: Welcome back old friend

I know I harp on EA often, and not without good reason mind you. However, there was a time I loved their games... well, two in particular. Burnout 3: Takedown, which I still maintain to be one of the best party games I've ever played (yeah, you herd me Mario Party). And the Need for Speed series, especially Need for Speed Underground 2. One of the best gaming memories I have from when I was a child was when me and my father would boot up Underground 2 on the PS2, spend the afternoon building a car up from scratch and once we were done, sending them to the "City loop" track (I can't remember the name), and racing them to see who was the better driver... let's just say there's a reason why Burnout 3 was a fairer challenge, though I did get better. However, I haven't really followed the Need for Speed series as close as my father has, and even then he doesn't play it that much now. I loved watching him play Most Wanted and Undercover, but that was about it. I was going to do the same with this one... and then I saw E3...


One thing you should know about Need for Speed, no one cares about the plot. The plot's there to give you missions and races. Which is pretty much all you're doing in this game: Going from point A to point B, doing races, outrunning cops, and getting better cars to do the same thing. Its a mix of arcade racing and realistic racing games. Now I don't know how that will hold in this day and age, however it'll still have its audience.

One of the things I enjoyed about Underground 2 was the overworld. I completed races to unlock more areas to drive to more so then anything else, and I'm glad to see that back here. Basically this Need for Speed is a fusion of three others. The car customization from Underground 1 and 2, the pursuit from Most Wanted (and maybe Undercover, I don't know if you can drive Police cars as well) and the overworld of Carbon, one I have no experience playing, but I have seen in action and it looks like it was well designed... at least according to memory. Those alone have sold me on this, if the entire world is unlocked at the start, then I'm sold...

Unless this ends up suffering from some of the problems I have with the industry at the moment, and with it being EA, I wouldn't be surprised if it did. I hope not, but I know there's a chance of it happening. I'll see you all soon for another game: Shantae 1/2 genie hero.

Yes, today is literally an experiment, I hope you like the flood of content, but don't expect this to be often, I'm not that crazy.

First Impressions: Transformers Devastation: I'm getting him ready now

Probably about time I covered the games I said I'd cover in the post E3 vid, isn't it? So yeah we got the announcement of a new Transformers game, and it has nothing to do with Bayformers. In fact, not only is it based on Generation 1 for all you Gen 1ers, but its also a prequel for the current line in the toys and IDW comics (something I really need to start reading soon, I'm actually ashamed that I haven't yet), being the Combiner Wars. And with Platnium games as the main Development team... let's just say I have a few words... so what are my thoughts on Devastation? Well, unlike a lot of other people doing posts like this, I don't have nostalgia goggles for Generation 1, as I said during the Transformers Marathon last year. However, that doesn't mean I'm not excited to play this.


Sunday 21 June 2015

Four people talking about E3 2015

EDIT: Version 2.0 of the video because for some reason I didn't catch the bad audio sync.
So what did we think of E3 2015?
Special thanks to CJ, Jeremy and Marissa for joining me on this.

Side note: Really excited for the new Need for Speed as I loved messing around in Need for Speed Underground 2 as a kid. My inner child is excited for Transformers Devastation, even though its not the Unicron Trillogy. And the other inner child in me wants a Yu-gi-oh game for the Holo Lense (or Magic the Gathering if it has a yu-gi-oh theme to it).

Tuesday 16 June 2015

Microsoft E3 2015

So what did Microsoft bring to the table for its confrence? Well, I'm going to need to look into their other shows during the course of E3, but here's most of the stuff from their show. Which was a lot better then last years, one tech issue aside.

  • Recore: It looks intresting
  • X-box one backward comparability: ABOUT TIME!!!
  • X-Box Elite controller: It's a customizable XB1 controler
  • Fallout 4: Same as Bethesda, I'll get to it later
  • Mods on X-box 1: Interesting
  • Titanfall and Dragon Age Inquisition on EA Access: Eh
  • Plants vs Zombies: Garden Warfare 2: Highway to the Dangerzone, comical
  • Forza 6: I don't care about car porn
  • Dark Souls 3: Nice CGI trailer...
  • Tom Clancy's The Division: Fairly certain I saw this last year, even if it was just teased, so this isn't a world premiere. Meh otherwise as its just a CG trailer for a shooter
  • Tom Clancy Rainbow Six Siege: Nothing new to talk about here in comparison to last year, from a person who has never played a Tom Clancy game's perspective
  • Gigantic: Um?
  • ID@XBox games montage: Looked like something that would be good to see, if the video feed was there. Audio was though.
  • Tacoma: Space station Gone Home?
  • Ashen: Not sure what to say as its just a gameplay less trailer. I do have one thing though: "I AM LIZARD GROOT!!!". I just woke up at time of writing, ok?
  • Beyond Eyes: Maybe not something I'll pick up as its not the kind of game I enjoy. But I can't deny that the game looks beautiful
  • Cuphead: It looks adorable. If I do get an x-box one, I'd pick it up. That and its final line "Coming 1936 (plus 80 years)" To those who don't like math, 2016
  • Game Preview: aka Xbox's Steam greenlight esque system
  • Ion: Something I may keep my eye on, interesting concept, but it hasn't sold me yet
  • Rise of the Tomb Raider:It looks like a lot of fun, however I'm probably going to wait to see if its a timed exclusive or not
  • Rare Replay: Its a collection of past games, not much more to say
  • Sea of Thieves: Looks interesting
  • Fable Legends: Already covered last year
  • Gears of War Ultimate Edition: Its a remaster
  • X-box and Valve VR/ Occulus: Not much to say really, Occulus Rift is being bundled with an XBox 1 controller
  • Gears of War 4: Meh, don't care about the Gears of Wars games

Monday 28 July 2014

First Impressions: Project Spark

Well... who didn't hear of Project Spark, the game that got a lot of hate at E3 (admittedly not as much as Ubisoft's laziness but I'm not going to go into that one). Rare fans were furious with Project Spark, and admittedly for good reason. But before I go into why, lets talk about the rest of the game first.

So what's in Project Spark... I don't know and the developers don't now much either. Its a "Game maker" game, all its content is player created. Imagine Microsoft's Little Big Planet and you have this in a nutshell. Players would be able to create and share content online for other player is use; whether that be to play around in or tinker with. Its a tested concept that does work for games as more and more players want to ease into games development and games like Project Spark help them to do that from a young age. Aesthetic wise, the game looks good. It uses a art style that works well with the amount of assets players can use to make their maps, something that's very hard to do because of how many different assets are in the game. It takes a lot of skill to make medieval assets, futuristic assets and steam punk assets to look good using the same art style (just to name a few that I've seen/ guessing will be in the game.

And now to the controversy behind Project Spark, the elephant in the room. The inclusion of Conker. Conker first appeared in the original Diddy Kong Racing (I'm not sure he was in the remake, because of legal issues) and has appeared in two games of his own. Conker's Bad Fur Day and Conker: Live and Reloaded, a remake of the original. Looks can be deceiving with character as he is probably the least qualified cartoon character to be in a kids game. He has a Alcohol issue, Bad Fur Day had a lot of... humor targeted to a specific demographic (take South Park for example but not as smart and multiply it to get Bad Fur Day. Don't believe me, look up The Great Mighty Poo, you can't miss it). Conker, when he became his own stand alone character, was never intended to be in a kids game. Fans of Rare's work were furious because it would mean that, to them, they would never get a new Conker game similar to the first one and its remake because the character will never be the same again. Personally, I think they might be able to pull it off but the game will get a lot of hate from parents (because the last two didn't...) because of the style of writing the series uses. The question will be, would the ends justify the means for the game. As for Project Spark, I'm going to keep my eye on it and I may review it someday because it is getting a PC release (on windows 8...). It will be time for a change of pace with Sonic Boom next.

Tuesday 22 July 2014

First Impressions: Fable Legends

Is it just me, or is the 4v1 style of multiplayer becoming more and more common now?

Fable Legends was one of the few titles shown off at Microsoft's E3 conference this year that I hadn't seen before and caught my interest. Its a 4v1 online multiplayer RPG, by the looks of it, where its four heroes trying to get through a story while a villain tries to stop them. Simple enough. The 4 heroes seem to play out like a usual Western RPG's heroes, build up your skills, unlock new weapons ect. The villain on the other hand has the power to summon creatures and place them around a tower defense like map in order to stop the heroes from collecting the treasure at the end of the map. I haven't played a Fable game before and I only have a bit of experience in Western RPG's in general, but the game itself looks interesting to play and I only wish it was coming out for PC. As f the time of writing, Lionhead Studios haven't stated that this will come out on any other console and judging by what I know of the Fable series, it isn't coming out on any other consoles. Now before you start saying "Why don't you just buy a X-Box One?" the reason is because of the following:

While I didn't like the policies Microsoft was planning on doing with the X-Box One, I would be ok with buying a X-Box One if they had stuck with their policies, as stupid as they were. I praise risk takers when the risk is a concept and only truly judge said risk by the final product. Because Microsoft got rid of all these policies in the form of a Day 1 patch, it tells me that they didn't have a lot of faith in the ideas and makes me wonder why they were going to do it in the first place. On top of that, I haven't seen a lot of first party X-Box One games I'm genuinely interested in. I'm not buying a console for three games, its not worth it. I want to do reviews on a more serious level someday and when I can, I probably will go out and buy more consoles so that I can review more content, I just can't do that at this point in time.

I'll be posting another Top 10 list latter this week along with a post relating to the structure of the content i'll be doing on a regular basis, which means that I probably won't get to the impression of Project Spark this week, expect that one next week.

Tuesday 10 June 2014

E3 2014 Impressions. Microsoft and the X-Bone...


Microsoft E3 2014 brief summary of what they showed off in 90 minutes

1.       Stage=mediocre (basic seats closer to the main stage but that could just be because of the venue). The light wrists on all the attendants was a good idea and worked well with some of the game presentations

2.       Intro speech by Phil Spencer = It was a good speech and a good crowd pleaser

3.       Call of Duty: Advanced Warfare= Don’t care, its the same style of trailer from all the other E3 COD news, stand stock gameplay. Took up to much of the conference considering what it was showing off

4.       Dan Greenawalt (Forza Hrizon 2 and Forza 5)= New Free DLC with the iconic racing track. Forza Horizon 2= Nice world, but seen the concept before with the Need for Speed franchise (PS2). Interested to see the definition of Open world freedom

5.       Evolve= Team fortress 2 meets Left 4 dead meets Alien. Looks nice but would have to see other reviews before considering getting it as its a X-Box exclusive for now.

6.       Vincent Pontbiand (Assassins Creed Unity): Assassins Creed in French revolution.  Nothing else new

7.       Dragon Age Inquisition: It looks interesting, pretty and if I had a X-Box One (or if I planned to get one, I would pick it up as it looks interesting).

8.        Sunset Overdrive: Same with Dragon Age Inquisition. Looks good and fun to play, would pick it up if I was going to get the console. It was also a funny trailer showing that there is still some humour left in the games on X-Box One.

9.       Cheesy comical DLC trailer for Dead Rising 3 is cheesy. The DLC looks good and if you like Dead Rising 3, I’d pick it up if I were you.

10.   Fantasia Music Evolved: (What is this madness, a game for the 360 here?). The Concept sound like it could be clunky

11.   Dance Central Spotlight: Already giving alarm bells for me as its digital only (though that could just be my experiences with bad Australian internet). Both Dance Central and Fantasia didn’t have a any form of gameplay or a trailer so I’m a bit concerned.

12.   David Eckelberry (Fable Legends): Expect a full impression for this one latter

13.   Project Spark: User Generated content: the game, though it does look pretty and since its coming to PC, I might check it out. Plus it has Conker in it...

14.   Ori and the Blind Forest: (Try not to cry, cry a lot...) beautiful orchestral piece in the background, gorgeous graphics and it looks to be a platformer (from the small amount of time there was gameplay shown). But its a X-Box One exclusive...

15.   Bonnie Ross (Halo) Halo 5 Trailer was vague like last year, Halo: Master chief collection= All past Halo games (main games) on X-Box One. Will include Halo Nightfall and Halo 5 Guardians beta

16.   Inside: I have no idea what to say on this

17.   ID@XBOX: Indie games on X-Box via self publishing

18.   Indiegames; You’ll have to look at this one for yourself as there are too many for me to list

19.   Rise of the Tomb Raider: Just a CG Trailer

20.   Witcher 3: Wild Hunt: More Witcher for you witcher fans. I can’t compare it to the last game as I haven’t played it

21.   Phantom Dust: Pure CG, I have no idea of how the game will play

22.   Tom Clancy’s The Division:  Tom Clancy meets post apocalyptic future

23.   Scalebound: Monster Hunter with Skin morph?

24.   Crackdown: Futuristic weaponry with a Saint’s Row style graphics. It looks interesting

25.   The developer videos that separated some of the games were good. I wished there was more of them as I needed a break just so that I could type these brief summaries.

They promised a lot of games, they delivered a lot of games. The conference was good but it needed to be paced better. I don’t think Crackdown should have been the finale for the conference considering what they showed off prior to it and what they showed off of it to begin with. It was good, if your a Microsoft fan then you should be excited for what’s to come. Up next Sony (because I’m trying to play catch up and its starting in 20 minutes)

Wednesday 5 March 2014

Impressions of the concluding Knight

It would appear that Rocksteady has been busy during the development of Arkham Origins. Earlier today they announced the conclusion to the Batman Arkham series, Batman Arkham Knight. They have been working on this title since the release of Arkham City and from the trailer, it would appear that their going out with a bang. Scarecrow looks to be the main villain in this game with Two-Face, Penguin and Harley Quinn also working on this plan. The setting is going to be one year after Arkham City and will have a bigger world then Arkham City, but I am not sure about it being bigger then Arkham Origins. One thing that has been confirmed is that you can finally, FINALLY drive the iconic Batmobile, which now has a design resembling several past iterations such as the Animated series and the Tumbler from the Nolan films. A Pre-order bundle was also released which allows you to play as Harley.

While I might not have a next gen console yet (this is being released for PS4, X-Bone X-Box One and PC) I am still very much looking forward to this game and will pick it up as soon as I have a PS4 (but first comes the PS3 for the two Kingdom hearts final mixes, and the WiiU for Smash 4). I do hope that you can play as Robin this time though as he was fun in the Arkham City DLC, Harley Quinn's Revenge.

Also, total number of times Arkham appears in this post: 10