Showing posts with label combiners. Show all posts
Showing posts with label combiners. Show all posts

Wednesday 14 September 2016

Combiner Wars Sky Reign (minus Hound): Combiners, now with 100% more cats

Who here is sick of people talking about Combiner Wars? Who here is sick of all the repaints? Who here is probably telling me I have no life because I review kids toys? To those I say: You have seen what's commonly covered on this site right? Trust me, this will probably be the last time Combiner Wars gets covered... at least gestalts. I do have a few Legends class characters from the line, just not the rest of their teams when applicable. So, lets finish off Combiner Wars before Titans Return goes to far ahead... I've got time... I hope... For those wanting to see a review of Hound, look up my review of Combiner Wars Swindle, I cover the two of them together. Also so that I can power through these: Deluxe figures that make up the limbs: Arm mode is half robot, half car with a hand on its foot, and the Leg mode is a compressed car with a foot in its exhaust.
Gotta go to the gym more mate, you're meant to be the Autobot bouncer

Sunday 10 July 2016

Transformers Combiner Wars Bruticus, Part 6: Onslaught: Time to activate the Scramble City Protocol

We're finally at the end of Bruticus, for that is left is the combiner boss himself, Onslaught. I've wasted enough of your time, let's just do it.

Sunday 26 June 2016

Transformers Combiner Wars Bruticus, Part 4; Brawl: I wonder if he too, is playing soccer with other tanks

Side note, does World of Tanks really need a Rocket League mode? Part 4 of Bruticus, and now we move onto our tiny tank unit... may or may not have Fire Emblem on the mind for this one as I just finished playing Birthright, and as we are doing an army team after all... I'll try to avoid FE jokes... until I get to either Fates' review or if I can get an opening impression out for Tokyo Mirage Session #FE (Don't have it yet, waiting to get paid for IRL work first). Time to send in Brawl, and potentially piss of Melee fans (I never said I'd avoid Smash bros jokes).

Sunday 19 June 2016

Transformers Combiner Wars Bruticus, Part 3: Swindle: +1

I can tell you I genuinely wasn't procrastinating with this. I've had Swindle for ages. The last two weeks have just been me getting some things off my chest, pieces I've been meaning to write for a while, but haven't found the time to fit them in, there is a reason I started doing Sunday posts after all. However, during that time, it did give me a chance to pick up another figure which will be brought up here too, as they are almost exactly the same. Why? Because Combiner Wars Bruticus is now not the only combiner I have completed, the other is Combiner Wars Sky Reign. Not only is this a review of Swindle, but also of Hound as I don't feel the need to have them separate. There will be some time before I review Sky Reign, we'll need some break from the robot onslaught (no pun intended). After the final review of Bruticus, being Onslaught himself, will be reviews of other things, such as 2016 BIONICLE, a proper review of Amiibos, some music reviews, I have an impression on World of Final Fantasy to do because I forgot to bring it up in an upcoming video, and potentially more. So for now, consider this Part 3 of Bruticus, and Part 1 of Sky Reign.



Sunday 22 May 2016

Transformers Combiner Wars Bruticus, Part 1; Vortex: No, I'm not going to make that joke

It's too obvious.

So, lets take a stab at some Generations figures, the continuation of Classics, which is basically re designs of Generation 1 characters. With Titans Return on the way, and the combiner wars concluded, I figure it would be interesting to take a look at the, at time of writing, the only combiner from that line I've completed, Bruticus. As a forewarn, I'll be reviewing them in the order I got them, if it comes off as random, that's why. Time to begin the drone coverage with Alpha Bravo... I mean Blades... I mean Vortex.
I'm no photographer, but still, would you rather my bad photography skills, or promo images?

Starting with the helicopter mode and... its a helicopter. It has nice details, but what does suffer from is the problem with the line. It's Alpha Bravo as a decepticon. Critiquing the mold itself, its pretty long, but personally I think in the wrong places. The front end has pretty much most of the mass in the copter, making the tail look rather small in comparison, boosted by the fact that the "stabilizers" are just as far back. There are reasons why, but it still makes it look kinda awkward. Adding to that, looking at the underside... and you see most of the robot. The chest, the head, the arms, and you can guess how the legs are going to work. Yellow missile's aside, the paint is also pretty good for a retail release, very fitting of Vortex. If there was someway to bring the arms forward though and a way to compact them better, the look for the copter would look so much better.

Combiner Wars Deluxe figures, like Vortex, have four modes. Vehicle, Robot, Leg mode (or rather, shin mode), and arm mode. So for these, I'll be doing them in order of transformation, so first off, Leg mode, which to do it, you transform the cockpit of Vortex into his feet for Robot mode, put the complimentary Hand Foot Gun into its foot form and plug it into the now exposed port for it, compress the tail and propellers and then flip out the combiner peg. And now, you have a shin. And this will probably be the last time Vortex will ever be in Shin mode, because for one, there are better shin bots then Vortex and for another reason, scramble city gimmick or not, Vortex is an arm. In arm mode, he looks a lot better, with the robot mode legs being the elbow for Bruticus, and the arms... just hanging there, which is a common problem for arm modes in the line. I personally bend the arms back, having the missiles pointed out, just for the sake of the arm mode. But yeah, it's an arm... Next!

Robot mode then, and its a pretty competent robot. Far, far, FAR better then the last batch of combiners reviewed. Vortex isn't a brick, having articulation in his head, sholders, elbows, waist, and knees. Everything is also secure on him, nothing's too tight, nothing's too loose. Gun's a little on the bland side in terms of paint, just boring grey plastic, and the combiner peg sticks out like a sore thumb, but overall, its a great robot.

Nothing feels tacked on aside from the Hand Foot Gun, it probably would have worked better to have a separate hand and a separate foot, there's no reason they couldn't do it that way, as you need four of the things anyway to make a combiner. The arms suffer from the simpler, smaller transformations, but apart from those, I do really like the mold, worth picking up if you can get one. Next Sunday will be Blast Off, a new video is coming in the next few days, and I want to try something a bit more casual for Wednesday, so bare with me for it.

Wednesday 11 May 2016

Transformers Energon Perceptor Mini Con Team: Why did you want this?

No seriously, why? I put that poll up as a joke, thinking no one would want to see this. How wrong I was. is it just because this is one of the transformers that even the big Transformers Toy reviewers don't do? I don't follow every one who does Transformers reviews, but looking at who I primarily follow, Emgo316, BensCollectables, Thew Addams, Lazy Eyebrow Reviewer and TJ Omega, none of them have done these figures, and I can only confirm one of them has them at all. Last chance to say no... fine...
You wanted them

Allow me to show you what happens when you try to make a combiner small, and cheep. Starting with the vehicle modes, which for Mini cons, they aren't that bad. From left to right, we have High Wire, who's a motor cross bike, and in my opinion the weakest of the three, as you will see later. Sureshock, who's a quadbike, and Grindor... who's a hovercraft... one of these three isn't like the others. Generally when there are Mini con teams, they tend do have some sort of theme. During Armada, these three were the street mini con team, a bike, a skateboard, and a scooter, which makes sense. How does a Hovercraft fit in with a dirt bike and a quad bike? I'd even settle for a hover board, which is how Grindor was used in Energon. Standard features for those vehicles still work here. Grindor is a brick, Sureshock moves with all rolling wheels, along with Highwire... but its a toy motor bike, they don't stand on their own, at all.
I swear there were some good looking Mini cons back then

Robot modes then... can you tell these three are going to combine yet? Have you noticed how much they've had to sacrifice for the combined mode? Then allow me to tell you about them. Highwire first, no, that isn't a miss transformation, and no, that's not a factory defect. Highwire genuinly has no paint on his face. It was so bad that promo images actually showed him with Perceptor's head as his head, which just makes him look super awkward. He (and before I get angry comments, I've had these three for over a decade, I've just always referred to them as male) is also one of those mini cons where a gentle breeze will tip him over. Highwire is very back heavy, as he is the head of Perceptor, and with barely any form of feet, he will just fall. While he is pretty posable, being the only one of the three with standard articulation (head swivel, movable "arms", waist swivel, and two joints in the legs, you can't do much with them, because again, he falls easy, not to mention, HE'S MISSING AN ARM. Again, not a factory error, one of his arms, is his front wheel. There isn't even something that gives him at least a left hand. Sureshock... has been spending to much time in a gorilla cosplay costume. He's all arms and sholders, which can't do much. His arms can do a full 360 movement thanks to the ball joints on them, but that's all you can do. His "legs" lock into place, so you're not supposed to bend them, his feet can be posed in a broken ankle position, but that's it. but at least he's better then Grindor, who is again, a brick. That pose he's in now, is one of two, the other being having his arms back in their vehicle mode configuration, to have it look like his arms are on his hips. Now I'm sure you're probably wondering, if all of them have this many flaws in robot mode, it must be in service to the combined mode.
And you thought Power Core Combiners sucked

See for yourself. This is Perceptor, who is just as much of a brick as what made him up. Starting from the bottom up. Grindor makes up the legs, and due to how his transformation works, they may as well be locked into the position I have them in for this picture. They don't bend at all, and the only thing you can have them do is the splits, not even a high kick because of the weight distribution. Sureshock's cut backs at least make sense here, as he's the main torso for Perceptor, and as a chest, he works, but those gorilla arms don't even work here. They're on a slider joint to get the length right, which is fine, but they molded his arms in a way so that they don't bend forward, only backwards. Combined with the lack of friction in those arms from the years, and move his arms up far enough, and it will look like someone tried breaking his arms. Now then, know all those things Highwire had to give up to be the combiner boss. All he is in Perceptor is the head, and the back pack. He is a Headmaster who fails at being a Headmaster... or should I call him a Titan Master now. Could they not get the rights to Headmaster? He does so many of his forms so badly that I wonder why he was even a thing here. Yes, his head moves, but thanks to the joints its on, move it in any way, and you break his neck.
Some size comparisons, and yes, the three mini cons are in scale with RiD 2015 mini cons

Encase you couldn't tell, this combiner sucks. Every mode has sacrifices, but none of the sacrifices benefit any other mode. The only modes that work are the vehicle modes, but even then there are far better Mini con vehicles. To try and counter this, next toy review is going to start a more recent combiner, Bruticus. But before we get to who'll start it, Vortex, Avengers vs X-Men.