Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Wednesday 9 October 2019

The Legend of Zelda; Link's Awakening (Nintendo Switch version):

While it is always nice to shake-up established franchises from time to time, a big problem with that is the fans that prefer what the IP was before it happened. This can be for any number of reasons (some debatably more valid than others), but in terms of games, a common one is the gameplay style. To me, an example of this was The Legend of Zelda: Breath of the Wild, and while I won't say it's a bad game, I'm personally not a fan of Open World Games like it, games that feel like giant sandboxes that try to have something resembling a story, but it's so easy to be sidetracked that you forget what the main plot was until it's over. While I don't believe Breath of the Wild is exactly like it, other games like the Elder Scrolls and Fallout games, a lot of Ubisoft's generic open-world games, and other games in that vein do fall into that category. Games like that feel like they don't have a clear focus, at least to me.

So, when the next Zelda game that was revealed turned out to be more traditional, thanks to it being a remake of an older game, I was excited, especially as I'd never played the original Link's Awakening. However, one big question was hanging over it and continues to hang over it. "Is it worth the price tag?" It is, after all, a remake of a Game Boy game, a system not known for its large games. Without going further, the easiest way to answer that would be "How much do you want a traditional Zelda game?"

Wednesday 10 July 2019

Super Mario Maker 2: When the be all end all 2D Mario game turns out to not be the be all end all 2D Mario game

Apologies for the random week-long absence. The Tech Games Fest 2019 took more out of me then I thought it would, and the planned review, Persona Q2, needs a bit more work before it's ready. In the meantime though, there is a quick thing that could get it's time in the spotlight, and one that did get a good amount of play at TGF (though not while attendees were around), Super Mario Maker 2, the switch release of Super Mario Maker with more building tools, along with other new features (for better or for worse).

Wednesday 13 March 2019

Mediaholics Review: Pokemon Super Mystery Dungeon


We were going to do Gates, but one of us hasn't got it, and the other can't get through it, so let's review the game that was the developers going "Ok, yeah we stuffed up with some of these changes" 

Youtube link: https://www.youtube.com/watch?v=q7AOCOj1eJ0

Wednesday 6 February 2019

Poochy and Yoshi's Woolly World: For when you really don't like knitting

Yoshi's had a weird history when it comes to games, hasn't he? Born into this world as a glorified power-up for Mario in Super Mario World, while he's had his own games, they tend to get lumped in with the Mario Spin-Offs in the eyes of the masses, myself included for a period of time when I was first getting into Nintendo games back in 2007-2008 (I grew up with a PS1 and PS2). What doesn't help either is that his games did have a sporadic release for a long time. I genuinely can't think of a Yoshi game for the Wii, or even the GameCube, the DS game was kind of a remake of the original Yoshi's Island, then there was the "Not a remake" on the 3DS in the form of Yoshi's New Island. It's why Yoshi's Woolly World came out of nowhere originally and felt like an odd next project for the team that worked on Kirby's Epic Yarn (to me at least), but after several delays, the game was released for the WiiU, and eventually got a 3DS port too in the form of Poochy and Yoshi's Woolly World, which is the main version I focused on for this review.


Wednesday 7 November 2018

Super Mario Party: Making friendships by ruining them one friend at a time.

Many believe that the best of friends are forged when people go through the hardest situations. While no game can come close to that kind of experience on its own, the closest would have to be Mario Party. What might look like a harmless party game, can quickly turn into one of the most cutthroat competitive games you can play in a group. Why? Minigames, and Power stars. That being said though, get a good group of people together, and these games can be some of the best games to play together. While there was a quality shift, especially during the Wii and into the Wii U, Super Mario Party boasts as being a return to form for the series. How well does it pull it off though?

Wednesday 25 July 2018

Kirby's Epic Yarn: You'll be in stitches by the time I... you know what, no, no yarn puns or jokes.

500th post, and its celebrated with a Kirby game. No one ever said I was good at planning these kinds of things...

There was a time when Kirby did take risks, a time when it felt like there were more spin-offs then there were core games. One of those was Kirby's first grand return to consoles in the form of... a moving arts and crafts project for the Wii where Kirby can't inhale enemies, copy powers or fly... In this day and age, that would receive a huge backlash and petitions to call for it to never be released because it's not a core game. Am I right Metroid Prime Federation Force? Chibi Robo Zip-Lash? Pokemon Lets Go Pikachu and Lets Go Eevee? Bumblebee The Movie? The sad thing is that I can keep going... Anyway, Kirby's Epic Yarn.


Wednesday 21 February 2018

Fire Emblem Warriors: "It was successful" "It was successful" "It was successful", just cause you repeat that, doesn't make it true

Does anyone else think this game was sent out to die? I don't mean that as a hint of what I think of the game, I genuinely mean it. The reason why this game took so long to review was mostly due to the timing of its release, one week before Super Mario Odyssey came out. I didn't actually get the game until the new year, just after they announced that Hyrule Warriors was coming to the Switch. Combine that with Dynasty Warriors 9 being in development around the same time, and the best way to describe its development are things like "rushed", "potentially understaffed" and other similar words and phrases. What also didn't help was how the game was critiqued prior to release due to how it was handling its roster and DLC, and there's a strong chance this game underperformed. Did it deserve to underperform? Well, one way to find out.


Wednesday 14 February 2018

Pokemon Mystery Dungeon; Gates to Infinity: Well this world's in trouble

WRITER'S NOTE: Most potential cold puns are unintentional

If there is one series that's easy to collaborate on for this site, its Pokemon, especially the Pokemon Mystery Dungeon games. Red and Blue Rescue Teams were the first ever video review in the site's history, followed by the three Explorers games, and we've had Super Mystery Dungeon waiting in the pipeline, clawing to get a review since it launched in the US (because they decided to delay the game here in Australia so I had to make Marissa bite her tongue every time she considered spoilers). However, neither of us were on board for reviewing Gates to Infinity, the third generation of the Mystery Dungeon series. Part of it could have been neither of us really jumped on the gen 5 bandwagon back when it was in its prime, part of it could have been we were more excited for Gen 6 and it flew under the radar. Part of it could have been (in my case at least) that I was in Year 12, and there were more important things for me to focus on then it. Regardless, it took a long time for me to get the game, and I'm pretty sure Marissa still doesn't have the game at all. Well, its time to give Gates to Infinity the chance it deserves. Now to see if there's more to why we were hesitant to get the game.


Wednesday 15 November 2017

Super Mario Odyssey: Time to go off the rails

Before anyone asks, I'll come back to Gumball, its just that I've been more focused on Odyssey. Sorry.

This year's been a pretty good year for platformers, hasn't it, and it was tied off with the tease that was Super Mario Odyssey. A return to the style Super Mario 64 helped pioneer, featuring a world adventure (am I the only one who's going to say that it ripped of Sonic Unleashed in that area?), and sporting an earworm of a song that got people excited from the moment it was announced. But, now that its released, while it has gotten an overwhelming amount of praise, its also gotten the "oh its been praised to much, everyone's lying" treatment too. So what do I think of it then? Forewarn, spoilers ahead.

Starting with the story, its a very, very, very slight variation on the usual Mario story, in that Bowser wants to marry Peach, and enlisted the help of five rabbits (one of whom could seriously go for either a diet or a new wardrobe because that dress does not look good on her), to plan the wedding by stealing priceless artifacts and treasures from many kingdoms all over the planet, so its up to Mario and newcomer Cappy (who's trying to save his sister Tiara who Bowser also kidnapped, remember, this is the Mario series, almost every time there's a problem, its because Bowser kidnapped someone or stole something, or a combination of the two). With a goal in place, and a ship to captain, it is up to Mario to crash Bowser's party. This honestly, for me at least, is the weakest part of the game. I don't know, I guess I was just hoping for something more. It does what it needs to do, and there are moments in the story that are great to see (seriously, who gave Bowser a dragon?!). The story gets you from kingdom to kingdom, but there's a part of me who wants more then just "it'll do".


Especially when the rest of the game seems to go above and beyond to entertain. Throughout the entire game I was enjoying every single moment, and like many, I had a smile on my face. It was fun to go through each of the kingdoms, and none of them (so far, I'm still going through post game), have overstayed their welcome. Thinking back, the two times I got genuinely annoyed with the game was a moment in Tostarena, where I couldn't get the Jexi to spawn at the ruins (until I went back to the village and there it was) and the Seaside Kingdom boss, because I wasn't a fan of the enemy you had to Capture in order to fight it. Granted, that was 5 moons out of the over 400 I have now, not even 1% of the moons in the game. That being said, I've heard horror stories about some specific moons, so it is likely that number will change. On the subject of the Power Moons though, they are everywhere in this game. On the one hand, their over abundance does make it easy to say to yourself "just one more moon", but on the other hand, I would have personally preferred less Power Moons, but all of them would have been more rewarding then just "ground pound here, go here to see it floating there to tease you, catch the bird, get to this female Goomba" and so on. To compare it to Super Mario 64, while there are far, far, FAR less Power Stars in that game (even the version I own, SM64 DS with 150 power stars), all the stars in it feel more rewarding to get. It is however a case of "to each their own".


To go into the presentation. I almost cannot fault it. At all. I've looked hard trying to find something, anything I have a genuine issue with, but almost nothing. Visually the game looks amazing, in every sense of the word. The kingdoms look gorgeous and so distinct from one another that they all stand out. From the rolling hills of Tostarena, to the giant skyscrapers of New Donk City, to the crystal clear waters of Bubblaine. Heck, even Bowser's Kingdom looks distinct from many of his other castles, going for a traditional Japanese theme to the aesthetics which looks and sounds amazing. The music itself is an absolute delight to listen to, and is up there as one of the best soundtracks I've heard this year alongside Sonic Mania and Splatoon 2. I love this soundtrack that much. While I don't like some of the individual songs, what ones I like, I love. Jump Up Superstar, the Sand Kingdom ruins, Lake Lamode's serenity, the Jazz of New Donk City, I could go on here with examples of how good this soundtrack is. The only fault I have with the presentation is that some of the Mario enemies feel a bit out of place in some of the kingdoms, but even then that's me reaching hard for something to say against the presentation.


I'm genuinely surprised this came out this year, considering as the system launched with Breath of the Wild, this could have easily waited until next year as it is another game of that caliber. It's such an adrenaline rush for the franchise because, while realistically, not much is different in aesthetics. A lot of these have been seen before in Mario in generic forms, the level of charm here is a delight and helps me ignore the fact that I'm in another desert themed level, or another beach, or another Bowser's Kingdom, as different as they may be to predecessors. While to many, it doesn't have the charm of Super Mario 64 (because that charm is just nostalgia), to me its not something to knock the game down for, because its not Odyssey's fault that people have been playing Mario games for decades. If you were on the fence about getting a Switch, this should be enough of a push to get it. From one platformer to another, I'll next be going to Sonic Forces, and no it won't be a video... let's just say Marcus hasn't seen the reports on the game I've been giving to him privately as a reason to go get the game.

Wednesday 2 August 2017

Super Mario 3D Land and 3D World: When Mario plays it safe

The 3DS and WiiU were a weird console pair, weren't they? Bad launches, the WiiU can only be described as a financial disaster thanks to its strong but badly paced out library, and some of the company's biggest IP's either didn't show up as any form of single console exclusive (No joke, there is no Zelda title that is exclusive to the WiiU), or kind of showed up feeling a little "half assed" by Nintendo's standards. Animal Crossing: Amiibo Festival comes to mind as one of those, and some people said that about Super Mario 3D World thanks to the 3DS title, Super Mario 3D Land. Well, as someone who's played both, I have to both agree, and disagree. Why? Well, read on to find out.


Sunday 18 June 2017

Mediaholics Podcast Episode 12: Post E3



One whole week of E3 news, and now two people come to talk about it before going to recover from a week of livestreams.

Sunday 2 April 2017

ACNL: Mediaton Journal Introduction

Day 1: Moving to Mediaton

                April 2nd

I was riding on a train and on my way to a new town. I left my last town for a breath of fresh air. I’m not going to leave forever I will visit another time, although we are not thinking of that town right now. I’m on my way to Mediaton, a town with a river that leads into the western sea. It was a newer town that was recently put on the map.

When I got off the train I was greeted by four residents of the town. It seemed that they planned a welcoming party…although this is the first time I was meeting them, it was really weird. The yellow dog even insisted I was mayor for some reason. I think they were mistaken; maybe they are looking for another human? Before I could argue the yellow dog dragged me to the town hall to discuss further. She said her name was Isabelle, the mayor’s secretary, or really my secretary. She gave me an ID and told me to go find a house. She pointed me the way to Nook’s Homes on the map. Nook was really generous to let me place a plot down for a house since there were no vacant houses. The best we can do is a tent but it’ll be cozy enough for the day. I’m sure I can quickly get enough money to pay off the mortgage. I know my ways. My house is placed near some neighbors and the local shop. I wanted a pretty convenient place.
I went back to the Town Hall to tell Isabelle that I successfully placed my roots down. She gave me a small tree to celebrate the official founding of Mediaton. During the celebration I saw all the residents there, but there was one that caught my eye. She was a rhino but she looked particularly sweet. Maybe it was because she looks like a cupcake? I learned that her name was Merengue and her house wasn’t too far from mine. The first thing I did after the celebration was meet her, with all the other villagers of course.

The villagers were kind to me, but I wasn’t sure it was just because I somewhat have authority over them. I wasn’t officially the mayor yet but they treat me as such. First there’s Biff, who is a Hippo that’s into sports. Despite his buff appearance, he’s somewhat of a dork. He lives next to Wendy who is an outgoing nerdy sheep. She comes across as someone who updates their social media pretty often. I should remind myself to share my profiles with her. Chester is a panda that appreciates older antique things. He enjoys newer things sure, but his love is in old black and white movies and history books. I forgot about Naomi the cow, but she doesn’t speak much. She’s the most secluded from all the other villagers. Why her house is behind Town Hall is beyond me.

Then there is Merengue. I have to admit it she’s cute, no, she’s downright adorable. She has a huge interest in baking and she watches restaurant shows all the time. I talked to her so often that day, she joked that it almost felt like I was stalking her. Maybe I should give her a break. She grew enough attached to me that she gave me the nickname “Muffin”. Since she was so into baking, I’m not surprised I would be called a food item.


                I did a lot that day. I met a ton of people, found some furniture, and even paid off my house. Even though there were construction sounds outside my house, I slept like a rock in a coma that night.

Note: This will be a weekly series, all of the days of this week will be released on this upcoming Saturday April 8th 7am AEDT

Wednesday 1 March 2017

The Legend of Zelda; Spirit Tracks: I wasn't kidding about that train part

The DS Zelda games. Some like them, many hate them, due to specific mechanics. Maybe some of that is the Zelda cycle, some of it might be the way the game is structured, some of it may be the controls. It can be all of one, or it can be some of all. Personally, this was the first Zelda I had completed and the first Zelda game I ever owned. Its not the first I've ever played, that title goes to either Ocarina of Time or Majora's Mask thanks to emulation (this was before I knew of and had access to the Virtual Console). I enjoyed it while I played it back then, but how well does it hold up now?

Wednesday 16 November 2016

Mediaholics Review: Pokemon Generation 2

Five regions down, one more to go before Sun and Moon. Now lets travel back to Kanto, and go a little to the left of some really big mountains. Clearly someone in Oak's staff didn't do their job right.

Link to review (If player isn't working): https://www.youtube.com/watch?v=kZ5pCOkv7uU

Wednesday 12 October 2016

Mediaholics Review: Pokemon Generation Six


Link to video should it not work (Update your video player iOS and Android users): https://www.youtube.com/watch?v=A2ZYILk3yUw

No I'm not going to quote the lyrics of the anime opening this time, have you heard them? The three English ones for gen 6 suck.  The Mediaholics Pokemon World Tour continues as we travel to France... I mean Kalos. Excuse the coughing though.

Music credits go to FL Remix, Mixeli, Mewmore, GlitchxCity,  and Kamex. Go check out their channels, as they do great remixing work.

Song names and remixers:

Battle! Kalos Gym Leader: Pokémon XY & Z [Orchestral Remix]
FL.Remix

Pokémon X & Y: Elite 4 Battle Music Remix
FL.Remix

Pokemon XYZ Music: Ash-Greninja Theme
Mixeli

Mewmore / 'Lisia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Zinnia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Battle Zinnia' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Lumiose City' (Remix) from Pokémon X and Y
Mewmore

Hoenn Battle Frontier Brain Remix v.II
GlitchxCity

X and Y Champion Diantha Remix
GlitchxCity

Pokémon R/S/E - Vs. Steven Remix
Kamex

Pokemon X and Y - Vs. Lysandre Remix
Kamex

Pokémon ΩR/αS - Wally Battle Theme Remix
Kamex

Pokemon X and Y - Battle Vs. Diantha Remix
Kamex

Super Mystery Dungeon Lush Forest Remix
GlitchxCity

You can find the Generation I review here: https://youtu.be/gsKSSXWfzQg
You can find the Generation V review written by Blaster (because he was the only one he could get in contact with that has either played the game, or has a more balanced view of the game) here: http://mediaholicreviews.blogspot.com.au/2016/09/pokemon-generation-5-what-many-dub-as.html

The Generation IV review can be found here: https://youtu.be/D1fHScrSgmQ

Sunday 18 September 2016

Pokemon Generation 5: What many dub as the racist games

You know, using that as the title, it reminds me of one line used in the intro song for the first Black and White anime season, "It's not always Black and White". How fitting when you see some of the more bat crap crazy ideas currently getting attention.

Continuing from where we were in February, and because no one I know thinks they can be unbiased when talking about this generation, this one's going to be a written review. No one but yours truly for this, as we tackle Pokemon Black Version, Pokemon White Version, and the direct sequels Pokemon Black Version 2 and Pokemon White Version 2 (which I'll be referring to as Black, White, Black 2 and White 2 for the remainder of this review).

Wednesday 22 June 2016

Mario Kart Wii: Blue shells. Blue Shells, everywhere

"Ok, this is random, even for you. What gives?" I am going somewhere with this, just trust me. This requires a bit of prep work, and for that, we need to go back a bit, to one of the first Wii games I got actually, back in 2008. "Welcome to Mario Kart" Wii.

Wednesday 25 May 2016

Opening Impressions: Fire Emblem Fates: "You are the ocean's grey wave"

"You said that Opening Impressions are for TV shows, Fire Emblem isn't a TV show you idiot" And you'd be correct, however, this is something I really want to bring up, at first, quickly, because its not going to get a review for a while. "Then what took you so long you idiot, Fire Emblem Fates came out ages ago." Well I don't have a US 3DS, and we didn't get the game until last Saturday, to which I was at the midnight launch for. So then, assuming you're still around for this category shake up, shall we?

I should say first, no, I don't have the special edition, I have a physical copy of both Birthright, and Conquest. And right of the bat, that is my biggest problem with Fates, and it has been since the announcement. The point of the game is "the choice", after Chapter 7, you will be on one of three sides to the war, and I think locking the choice to the game versions weakens the choice. Now granted, you can buy all three versions on the one game, but that is pricy (though probably not as pricy as my method, I just like having a physical copy when possible).

Before getting into the other thing that would make that moment better, let's actually tackle the plot, or what I know of it so far (currently at chapter 11 (roughly) of Birthright), You take up the role of Corrin, a prince or princess depending on what gender you chose (which to me, I prefer female Corrin's design, so for the rest of this I'll be reffering to Corrin as a woman). her role in the bigger story, is of a grey, for you see, she is Honshido by blood, but was kidnapped and raised in teh kingdom of Nohr. While Honshido is more peaceful, colourful, and heavily based on Japanese culture, Nohr on the other hand, thanks to their King, is more of a war culture, more closely resembling previous Fire Emblem games like Awakening, in comparison. You spend three chapters with your brothers and sisters of Nohr, and then three chapters with your brothers and sisters of Honshido, with Chapter 7 being when you make the decision of which side you fight for.

With the exception to what I said above, about the multiple games, and that they portrey the king as the "big bad guy". That choice is heart wrenching. It's brutal, and after what happened in Chapter 6, its a real feels trip, something the Fire Emblem games are known for (see the death of Chrom in Awakening (no spoilers, its in the prologue of the game) and sacrificing one of your troops in Shadow Dragon (might review that one some other time). I'm almost dreading making having to do the choice another two times, with the worst one possibly being the Revelations "stand alone" option.

What helps with the choice is that Fire Emblem is well known for its strong characters, and Fates is no exception. The brothers and sisters are really interesting, Corrin, like Robbin, has a strong, defined personality, and isn't just a shell for the player. My personal favorite, in terms of personality, from Honshido has to go to Hana, who to me is basically this game's Nowi, not in role, just in charm. I love how she's portreyed in this, and I'm curious as to who I'll meet in Conquest and Revelations, who the stand outs will be there.

I've not had the time to try all the new features, however I have unlocked several of them. Including... that one... Now before I get probably everyone on the internet pissed off in some way, hear me out. I haven't had a reason to use it, I don't want to use it, for two reasons. First, as I said, I'm playing as female Corrin, and I don't want to pet grown men in this, its creepy enough as is for the women. Second, while I love the visuals for this, I love the art style, I don't like the close up 3D models for the characters. They feel amost like they're in an uncanny valley. It might just be me, but I much prefer how expressive their in battle models and 2D portraits are, expecially with the art direction they went with the portraits.

I'll save a full music review for when I review the game, but I will openly state that the full version of the main theme is one of the best songs I've heard from the franchise, and I would even put it up with one of the best video game songs I've heard, period. It's absolutely beautiful, and to me, its one that I would use when I get people asking me "Why do you listen to video game music?". The song itself is called "Lost in thoughts all alone", and seriously, go listen to it. Right now! In fact:
And if you can't see it: https://www.youtube.com/watch?v=ENwFAmeWEYk

Yeah, encase it wasn't obvious, I'm loving Fates so far. What issues I have, most of them can be negated as they're still really solid. I wish I didn't have to refer to them as multiple games, just leave them as the one game, but I'm guessing that was a marketing "lets milk this for as much cash as we can" decision, and hopefully not a designer decision. See you on Sunday for the review of Blast Off, the other arm of Bruticus.